Screwball Is the Only Moral Puzzle Game That Totally Nails and Nukes Cartoon Chaos
Hello everyone. Let’s talk about Screwball – a game that looks like it was plucked straight out of the fever dream of a cartoonist who decided the C.S. Lewis back catalogue needed more flamingos with drinking problems. Yes, it’s called “Screwball” – and the name is more than foreshadowing; it’s a warning label. This is a story-rich crafting puzzle game that promises more than 80 puzzles, 500 craftable items, hand-animated visuals, and a one-man voice cast… which either means you’re in for a masterclass of vocal talent or you’re going to feel like you’ve been cornered at a party by That Guy explaining his screenplay.



A Puzzler Wrapped in a Cartoon Wrapped in Existential Questions
The pitch goes like this: a four-branched story. Craft to solve puzzles. Every branch tied together with themes of loss, ambition, rage, and longing. And, of course, moral philosophy shoved into your hands whether you asked for it or not – the game apparently draws inspiration from The Screwtape Letters. That’s like someone feeding you a Twinkie only to discover there’s kale inside. You think you’re playing with funny props… then suddenly we’re dealing with “What does it mean to be good?”
That could be brilliant if executed well, but it sets off my finely-tuned industry BS detector. I’ve heard too many games tout “deep moral exploration” only to replace it with “press F to feel something.” It’s basically the emotional quick-time event of bad writing.
The Cast of Characters – Straight Out of a Fever Chart
- Wiggy – described as a “total smoke show,” because apparently this game takes its marketing notes from dating apps.
- An alcoholic flamingo plush toy addicted to fruit juices. I’m not sure what’s worse – the alcoholism or the fructose content.
- Sergeant Wet Willy – an “entorturation” specialist granted prenatal torture privileges. Absolutely gigachad behaviour, apparently… whatever that’s supposed to mean in human society.
It’s the sort of cast that only works if the writing is genuinely razor sharp. Otherwise, it’s just wackiness for wackiness’ sake – and folks, we’ve had enough of that on Steam to fill a landfill the size of Texas.
Production Choices – Full Hand Animation, No AI, and One-Man Voice Work
Now, I’ll give credit where it’s due: fully hand-drawn, animated without a hint of AI asset regurgitation. Good. This is how you earn at least partial trust from your audience in 2025 – by proving you didn’t train your art style on someone else’s DeviantArt uploads without permission. But the one-man cast? That’s a high-wire act without a safety net. Best-case scenario, you get a vocal chameleon masterclass; worst-case, by puzzle forty-seven you’re thinking, “Yep. That’s still him. Doing yet another weird accent.”

Gameplay Promises – Crafting, Solving, and Code-Breaking
Over 80 puzzles, 500+ craftable items, and code-solving mixed with crime investigation. Sounds like a mashup of brain exercise and item-combining busywork. If the puzzles are well-designed, this could be a genuinely engaging narrative-driven thinker. If they’re not, prepare for “combine random junk until pixel-hunting salvation arrives.” And no, arbitrary complexity doesn’t make it clever – in medicine, that’s the equivalent of prescribing 17 pills when a glass of water would do.
Steam Page Honesty – Mature Themes and Anticipation
The devs admit to strong language, drug/alcohol references, and occasional violence. Good – transparency is rare in marketing, so I appreciate the “don’t say we didn’t warn you” approach. The release date is August 13, 2025, which means we have ample time to fantasy-book whether this will be a cult darling or yet another indie that thinks self-awareness equals depth.
Conclusion
There’s potential here. A philosophical puzzle-comedy with handcrafted visuals and eccentric, borderline-manic characters could work beautifully. But equally, it could dissolve into a smug, exhausting slog where the jokes wear thin, the puzzles turn into chores, and the grand moral discussion is nothing but surface-level fluff. Consider me cautiously intrigued but wary. Until I see this thing in action, it’s Schrödinger’s cartoon – both brilliant and unbearable simultaneously.
And that, ladies and gentlemen, is entirely my opinion.



Screwball, with all its bizarre charm and thematic ambition, is a peculiar puzzle box of artistic vision and narrative chaos. Whether it soars or stumbles onto the stage of indie gaming glory depends on whether its puzzles challenge meaningfully and its story lands with the wit and witlessness in perfect balance.
Source: Screwball, https://store.steampowered.com/app/3673410/Screwball/